Perhaps dreams could be matched to the player's specific situation by emotional atmosphere rather than in content; e.g., during delays in the trip the dreams are of the "running in place" variety (regardless of the details), claustrophobic scenarios as safe zones disappear, etc.
Perhaps dreams could be matched to the player's specific situation by emotional atmosphere rather than in content; e.g., during delays in the trip the dreams are of the "running in place" variety (regardless of the details), claustrophobic scenarios as safe zones disappear, etc.
Perhaps dreams could be matched to the player's specific situation by emotional atmosphere rather than in content; e.g., during delays in the trip the dreams are of the "running in place" variety (regardless of the details), claustrophobic scenarios as safe zones disappear, etc.