As a kid growing up in the mid 80s, I created a board game and then a TRS-80 game called Nukewar. These were not as sophisticated as Defcon, probably closer to Nuclear War in "depth." Probably lots of kids with my particular set of skills did the same. Anyway, one thing that became clear to me was that it was a boring game -- the best st…
As a kid growing up in the mid 80s, I created a board game and then a TRS-80 game called Nukewar. These were not as sophisticated as Defcon, probably closer to Nuclear War in "depth." Probably lots of kids with my particular set of skills did the same. Anyway, one thing that became clear to me was that it was a boring game -- the best strategy was always to throw everything you had at the opposing country in the first round. So maybe there's something to the idea that WOPR's conclusion could be reached through a command-oriented game. From what you've disclosed about your game project, though, it sounds much more interesting.
As a kid growing up in the mid 80s, I created a board game and then a TRS-80 game called Nukewar. These were not as sophisticated as Defcon, probably closer to Nuclear War in "depth." Probably lots of kids with my particular set of skills did the same. Anyway, one thing that became clear to me was that it was a boring game -- the best strategy was always to throw everything you had at the opposing country in the first round. So maybe there's something to the idea that WOPR's conclusion could be reached through a command-oriented game. From what you've disclosed about your game project, though, it sounds much more interesting.