I've tried once or twice to create a set of rules for a game that would simulate nuclear war with realism in mind. The idea is that two players would have a budget which they could use to buy different weapon systems like bombers, missiles and defences. Then they would try to nuke the other without getting destroyed themselves.
I've tried once or twice to create a set of rules for a game that would simulate nuclear war with realism in mind. The idea is that two players would have a budget which they could use to buy different weapon systems like bombers, missiles and defences. Then they would try to nuke the other without getting destroyed themselves.
After playing a few times against myself with pencil and paper I found out it was pretty much impossible to win. An average game ended with both countries getting wiped out, which is realistic I guess. The only winning move really is not to play.
I've tried once or twice to create a set of rules for a game that would simulate nuclear war with realism in mind. The idea is that two players would have a budget which they could use to buy different weapon systems like bombers, missiles and defences. Then they would try to nuke the other without getting destroyed themselves.
After playing a few times against myself with pencil and paper I found out it was pretty much impossible to win. An average game ended with both countries getting wiped out, which is realistic I guess. The only winning move really is not to play.