5 Comments

Well now I'm imagining a game where you have to hurriedly calculate overpressure & radiation maps for first responders during a nuclear exchange...using this thing

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Those electromechanical analog computers were actually pretty common in those days. See also this 1955 air-data computers for example: https://www.righto.com/2023/02/bendix-central-air-data-computer-cadc.html

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Some of what you describe (including the mechanical cams and the way the map moves) reminded me of the Soviet Globus: http://www.righto.com/2023/01/inside-globus-ink-mechanical-navigation.html

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NukeMap is one of the most interesting and useful devices I've found on the Net in 30 years. I've found it quite intriguing. Nice work!

The only quibble I could offer is that NukeMap is sort of too good. It seems GREAT for experts, but a bit over the heads of the general public. As example, I could never quite figure out what kind of nuke exactly would be the most likely to be used to attack my city, thus it was hard to know the validity of the damage calculations I generated.

If you're still working on NukeMap, one solution might be to divide the interface in to Expert and Citizen panels, with the Citizen panel being a highly stripped down version of the Expert panel. This would require you to make an educated guess as to what kind of attack was the most likely, and then remove the other options from the Citizen panel.

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Remarkable story, Alex. Thanks.

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