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Game Design
How to get sick and die in the post-apocalypse
Modeling health conditions in Oregon Road '83
Dec 7
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Alex Wellerstein
28
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How to get sick and die in the post-apocalypse
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2
Dreaming the undreamable
The narrative value of literal nuclear nightmares
Sep 27
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Alex Wellerstein
23
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Dreaming the undreamable
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11
Why Oregon? Why 1983? Why a game? Why anything?
On the motivations behind the Oregon Road '83 game project
Aug 9
•
Alex Wellerstein
33
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Why Oregon? Why 1983? Why a game? Why anything?
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2
Strange games
Even if you can "win" some nuclear video games, maybe it's still good advice "not to play"
Aug 6
•
Alex Wellerstein
26
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Strange games
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24
The fate of cities
Building a video game model for the impact of a large-scale nuclear war on American cities
Jul 19
•
Alex Wellerstein
38
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The fate of cities
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