Doomsday Machines

Doomsday Machines

Home
About
Tags
Archive
Newsletters

Game Design

How to get sick and die in the post-apocalypse
Modeling health conditions in Oregon Road '83
Dec 7, 2024 • 
Alex Wellerstein
36

Share this post

Doomsday Machines
Doomsday Machines
How to get sick and die in the post-apocalypse
4
Dreaming the undreamable
The narrative value of literal nuclear nightmares
Sep 27, 2024 • 
Alex Wellerstein
24

Share this post

Doomsday Machines
Doomsday Machines
Dreaming the undreamable
11
Why Oregon? Why 1983? Why a game? Why anything?
On the motivations behind the Oregon Road '83 game project
Aug 9, 2024 • 
Alex Wellerstein
33

Share this post

Doomsday Machines
Doomsday Machines
Why Oregon? Why 1983? Why a game? Why anything?
2
Strange games
Even if you can "win" some nuclear video games, maybe it's still good advice "not to play"
Aug 6, 2024 • 
Alex Wellerstein
26

Share this post

Doomsday Machines
Doomsday Machines
Strange games
24
The fate of cities
Building a video game model for the impact of a large-scale nuclear war on American cities
Jul 19, 2024 • 
Alex Wellerstein
47

Share this post

Doomsday Machines
Doomsday Machines
The fate of cities
4
© 2025 Alex Wellerstein
Privacy ∙ Terms ∙ Collection notice
Start writingGet the app
Substack is the home for great culture

Share