Doomsday Machines

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Game Design

How to get sick and die in the post-apocalypse
Modeling health conditions in Oregon Road '83
Dec 7, 2024 • 
Alex Wellerstein
Dreaming the undreamable
The narrative value of literal nuclear nightmares
Sep 27, 2024 • 
Alex Wellerstein
Why Oregon? Why 1983? Why a game? Why anything?
On the motivations behind the Oregon Road '83 game project
Aug 9, 2024 • 
Alex Wellerstein
Strange games
Even if you can "win" some nuclear video games, maybe it's still good advice "not to play"
Aug 6, 2024 • 
Alex Wellerstein
The fate of cities
Building a video game model for the impact of a large-scale nuclear war on American cities
Jul 19, 2024 • 
Alex Wellerstein
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