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Playing at the End of the World
An interview with historian and game designer Malcolm Craig about post-apocalyptic tabletop role playing games in the Cold War
Jan 22
•
Alex Wellerstein
37
7
7
You too can survive a nuclear war — if you have a flying car
The essential contradictions of Dean Ing’s Survivalist novel “Pulling Through” (1983)
Jan 13
•
Alex Wellerstein
35
15
2
Christmas at Ground Zero
Weird Al Yankovic's post-apocalyptic carol (1986)
Dec 25, 2025
•
Alex Wellerstein
35
6
2
"Nuclear weapons repel all thought, perhaps because they can end all thought"
Martin Amis on the difficulties of writing about nuclear war
Nov 14, 2025
•
Alex Wellerstein
53
5
6
Critical mastery
The sublime art of nuclear posters
Sep 12, 2025
•
Alex Wellerstein
43
7
2
Trinity goes to Hollywood
Which movie did the first atomic bomb test best?
Jul 16, 2025
•
Alex Wellerstein
43
11
5
"The battlefield is everywhere"
The wild nuclear maps of "Wild" William Bunge (1988)
Dec 28, 2024
•
Alex Wellerstein
114
6
15
"Are you gonna drop the bomb or not?"
The West German nuclear zeitgeist as reflected in two pop songs
Sep 18, 2024
•
Alex Wellerstein
27
14
4
Pantex employee photos, 1980s
Team photographs at a nuclear weapons factory offer a glimpse into the mundanity and materiality of the bomb
Aug 13, 2024
•
Alex Wellerstein
40
9
7
Why Oregon? Why 1983? Why a game? Why anything?
On the motivations behind the Oregon Road '83 game project
Aug 9, 2024
•
Alex Wellerstein
33
1
7
Strange games
Even if you can "win" some nuclear video games, maybe it's still good advice "not to play"
Aug 6, 2024
•
Alex Wellerstein
26
24
5
The Big Board
How does one visualize the scope of a full-scale nuclear war?
Jul 25, 2024
•
Alex Wellerstein
21
6
3
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